Fitz:IS-2009: Difference between revisions
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Lathrop, Scott and Murphy, Tom: [http://csdl.computer.org/comp/mags/cs/2008/05/mcs2008050009.pdf High Performance Computing Education (PDF)]<br /> | Lathrop, Scott and Murphy, Tom: [http://csdl.computer.org/comp/mags/cs/2008/05/mcs2008050009.pdf High Performance Computing Education (PDF)]<br /> | ||
* Talks about the dire need for computational science within K-12 and undergraduate curricula | |||
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Livingstone, Daniel and Kemp, Jeremy: [http://www.simteach.com/slccedu07proceedings.pdf Proceedings of the Second Life Education Workshop 2007 (PDF)]<br /> | Livingstone, Daniel and Kemp, Jeremy: [http://www.simteach.com/slccedu07proceedings.pdf Proceedings of the Second Life Education Workshop 2007 (PDF)]<br /> | ||
Revision as of 14:47, 10 March 2009
Lit Review
Gough, Noel: Teaching in the (Crash) zone: manifesting cultural studies in science education (PDF)
Lathrop, Scott and Murphy, Tom: High Performance Computing Education (PDF)
- Talks about the dire need for computational science within K-12 and undergraduate curricula
Livingstone, Daniel and Kemp, Jeremy: Proceedings of the Second Life Education Workshop 2007 (PDF)
Livingstone, Daniel and Kemp, Jeremy: Proceedings of the Second Life Education Workshop 2006 (PDF)
Federation of American Scientists, Summit on Educational Games: Harnessing the power of video games for learning (PDF)
- A lot of theory on what needs to be present in an educational game.
- From the paper:
The Summit focused on answering four questions:
* What aspects of learning are most amenable to new approaches offered by games?
* What kinds of research are needed to identify features of gaming that
can be effective in education and training?
* What makes the education market so difficult for innovative commercial developers?
* What kinds of changes in instructional practices and management of educational
institutions are needed to take advantage of the power games could bring to teaching and learning?
- Popular topics within this paper include: the need to be able to teach higher-order skills, goal-oriented learning, challenge, quick feedback, engaging, scaffolding.
Linden Labs: SL Education Blog
- The SLED (SecondLife EDucation) program is a community driven, LL approved, project to provide discussion on methodologies for education within SecondLife.
Maharg, Paul and Owen, Martin: Simulations, Learning and the Metaverse: Changing Cultures in Legal Education
- Not talking about Science Education specifically (actually Law education), but still could provide some insight into using online worlds for education.