Difference between revisions of "Fitz:IS-2009"
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(New page: = Lit Review = Gough, Noel: [http://www.latrobe.edu.au/oent/Staff/gough_papers/noelg_CrashZone_2001_final.pdf Teaching in the (Crash) zone: manifesting cultural studies in science educatio...) |
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Linden Labs: [http://sl-educationblog.com/ SL Education Blog]<br /> | Linden Labs: [http://sl-educationblog.com/ SL Education Blog]<br /> | ||
− | * The SLED (SecondLife EDucation) program is a community driven, LL approved, project to provide discussion on methodologies for | + | * The SLED (SecondLife EDucation) program is a community driven, LL approved, project to provide discussion on methodologies for education within SecondLife. |
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Maharg, Paul and Owen, Martin: [http://papers.ssrn.com/sol3/papers.cfm?abstract_id=999541 Simulations, Learning and the Metaverse: Changing Cultures in Legal Education]<br /> | Maharg, Paul and Owen, Martin: [http://papers.ssrn.com/sol3/papers.cfm?abstract_id=999541 Simulations, Learning and the Metaverse: Changing Cultures in Legal Education]<br /> | ||
* Not talking about Science Education specifically (actually Law education), but still could provide some insight into using online worlds for education. | * Not talking about Science Education specifically (actually Law education), but still could provide some insight into using online worlds for education. |
Revision as of 13:17, 24 February 2009
Lit Review
Gough, Noel: Teaching in the (Crash) zone: manifesting cultural studies in science education (PDF)
Lathrop, Scott and Murphy, Tom: High Performance Computing Education (PDF)
Livingstone, Daniel and Kemp, Jeremy: Proceedings of the Second Life Education Workshop 2007 (PDF)
Livingstone, Daniel and Kemp, Jeremy: Proceedings of the Second Life Education Workshop 2006 (PDF)
Federation of American Scientists, Summit on Educational Games: Harnessing the power of video games for learning (PDF)
Linden Labs: SL Education Blog
- The SLED (SecondLife EDucation) program is a community driven, LL approved, project to provide discussion on methodologies for education within SecondLife.
Maharg, Paul and Owen, Martin: Simulations, Learning and the Metaverse: Changing Cultures in Legal Education
- Not talking about Science Education specifically (actually Law education), but still could provide some insight into using online worlds for education.