Difference between revisions of "Cs382/Plume Length Experiment"
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== Considerations for a Computer Based Simulation == | == Considerations for a Computer Based Simulation == | ||
+ | # units - accurately moving from our metric world to pixels | ||
+ | # flow rate - how to control? |
Revision as of 09:58, 5 November 2007
This is a detailed description of one experiment listed on the CS382 course page
Goal
Equipment
- enVision sand and gravel groundwater simulator
- water soluble dye
- pipette
- water
- ruler
- kitchen timer or some other time measurement device
Procedure
- Mark ruler on outside of case
- Choose flow rate and dye amount
- Contaminate the confined aquifer
- Measure plume length at 10 second intervals
repeat with varied flow rate.
Results
- Find mean / max plume length for flow rates
Considerations for a Computer Based Simulation
- units - accurately moving from our metric world to pixels
- flow rate - how to control?