Cs345-2008

From Earlham CS Department
Revision as of 00:55, 8 February 2008 by Charliep (talk | contribs) (Open Source Game Engine Reviews)
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Open Source Game Engine Reviews

Items to cover:

  1. What are the capabilities and features - physics, rendering, sound, 2D/3D, scriptable or libraries.
  2. Source langage(s), build language(s).
  3. Maturity - how long has it been around? Are there lots of outstanding bugs? Are bugs getting fixed?
  4. Are people using it? Do they cite examples? What does a Google search yield? CiteSeer?
  5. What tutorials or sample programs are provided?

JIG - The Java Instructional Gaming Project - http://ai.vancouver.wsu.edu/jige/

  • Jig is a set of Java-based libraries designed to make it easy to incorporate game design and construction into undergraduate CS courses. One of the design goals was to make the abstractions such that it could be adopted at all levels of the undergraduate curriculum. This is an NSF funded project lead by two computer science professors and it appears most of the code was written by their students. It was first used in a class during the Fall of 2007 so the paint is still wet in a few places.
  1. 2D, library, Sprite Repository,
  2. Written in Java, callable from Java.
  3. Not very mature, first and only release Fall, 2007.

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