Difference between revisions of "CS382:Unit-lightnig"

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* Simulating a thunderstorm, including atmosphere, charged cloud, building on earth and etc. Estimating which area will get damages.
 
* Simulating a thunderstorm, including atmosphere, charged cloud, building on earth and etc. Estimating which area will get damages.
* Simulating a Lightning stroke. Making a model for the main stroke, and then recursively generating similar models for any branches that may occur. It would be a three dimensional lightning stroke. Realistic lightning strokes could be generated and displayed in real-time.
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* Simulating a Lightning stroke. Making a model for the main stroke, and then recursively generating similar models for any branches that may occur. It would be a three dimensional lightning stroke by openGL. Realistic lightning strokes could be generated and displayed in real-time.
 
* Can I install this lighting model to Second Life?
 
* Can I install this lighting model to Second Life?

Revision as of 11:03, 28 January 2009

  • Simulating a thunderstorm, including atmosphere, charged cloud, building on earth and etc. Estimating which area will get damages.
  • Simulating a Lightning stroke. Making a model for the main stroke, and then recursively generating similar models for any branches that may occur. It would be a three dimensional lightning stroke by openGL. Realistic lightning strokes could be generated and displayed in real-time.
  • Can I install this lighting model to Second Life?