CS382:Unit-descriptions

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Revision as of 09:15, 11 February 2009 by Charliep (talk | contribs) (First Draft Unit Descriptions)
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First Draft Unit Descriptions

When your unit(s) are ready to be reviewed change these placeholders to actual links. This is the signal that the reviewers will look for; no link, no review.

  • Foundations
  • Fire
  • Area
  • Mashup Placeholder
  • Bridge
  • Rocket
  • People
  • Systems Dynamics Placeholder
  • Climate

Reorganized Unit Descriptions

  • Your unit goes here (following the above naming convention)

Archived Ideas


Vlado

For the unit description follow the following link:

https://wiki.cs.earlham.edu/index.php/Aerodynamics

Mikio

Ian

  • Hurricane tracking-- like the data that was shown to CS128, we can have them simulate the paths of hurricanes, severity, etc.
  • Tsunami simluation-- similar to the above, except... with tsunamis. [edit: upon further investigation, tsunamis seem less model-able and are more a matter of using sensors and communication systems to detect them and broadcast warnings]
  • If we're trying to generate interest, I think it would be good to initially give them huge models of catastrophic events that, to put it crudely, feel "awesome"; Just something to give them the ability to say "Well, WE just simulated a friggin' hurricane that tore across the east coast of the U.S." It might help plug them into the class.

Dylan

  • I was thinking of doing something with biology. This may be too complicated, given current technology, but if we could take a model of a cell and start playing with it, maybe tweaking a few of the parts, and see if that would have any effect on how that alters the function of the cell in the body?
  • Alternately, we could do something with engineering. Develop structual models, and see what sort of crazy structures you could make that would stand on their own. There's already some rudimentary stuff to do this with, such as Bridgebuilder, but if we could possibly do something more complicated, I think that would be awesome.