Difference between revisions of "CS382:Unit-descriptions"

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=== Reorganized Unit Descriptions ===  
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=== Temporary Pointers to Unit Descriptions ===  
* [[cs382:unit-foundation|Foundational Material]] (Sam )
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As these are ready for review a link to the unit should be put in this [[https://wiki.cs.earlham.edu/index.php/CS382:Topics_Matrix#Course_Structure table]]
* [[cs382:unit-compsoc|Computational Sociology]] (Nate)
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* [[cs382:unit-foundation|Foundational Material]]
* [[cs382:unit-fire|Fire]], aka Using a dynamic model (Charlie)
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* [[cs382:unit-compsoc|Computational Sociology]]
* [[cs382:unit-area|Area]], aka Building a static model (Charlie)
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* [[cs382:unit-fire|Fire]], aka Using a dynamic model
* [[cs382:unit-environmental|Environmental/Climate Modeling]] (Mikio)
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* [[cs382:unit-area|Area]], aka Building a static model  
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* [[cs382:unit-environmental|Environmental/Climate Modeling]]
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* [[cs382:unit-hurricanes|Hurricane Modeling]]
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* [[cs382:unit-lightnig|Lightning Modeling]]
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* [[cs382:unit-combolabs|Possibility: combined labs?]]
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* [[cs382:unit-engineering|Engineering Modeling]]
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* [[Aerodynamics|Aerodynamics-Airplane/flight modeling]]
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=== Archived Ideas ===
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* [[cs382:unit-chemical modeling| Chemical Modeling]](Philip)
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* [[cs382:unit-traffic|Traffic Flow]] (Fitz)
 
* [[cs382:unit-probabilisticmodels|Probabilistic rhythmic model]] (Bryan)
 
* [[cs382:unit-probabilisticmodels|Probabilistic rhythmic model]] (Bryan)
* [[cs382:unit-hurricanes|Hurricane Modeling]] (Ian)
 
* [[cs382:unit-combolabs|Possibility: combined labs?]] (Ian)
 
* [[cs382:unit-lightnig|Lightning Modeling]](Mikio)
 
* [[cs382:unit-engineering|Engineering Modeling]](Dylan)
 
* [[Aerodynamics|Aerodynamics-Airplane/flight modeling]] (Vlado)
 
* [[cs382:unit-traffic|Traffic Flow]] (Fitz)
 
* [[cs382:unit-chemical modeling| Chemical Modeling]](Philip)
 
 
* Your unit goes here (following the above naming convention)
 
 
==== Archived Ideas ====
 
 
* [[cs382:unit-proteins|Protein Folding]] (Charlie)
 
* [[cs382:unit-proteins|Protein Folding]] (Charlie)
 
* [[cs382:unit-archive|More Archived Ideas]] (All)
 
* [[cs382:unit-archive|More Archived Ideas]] (All)
 
* [[cs382:unit-phylogeny|Phylogenetic Trees]] (Samuel)
 
* [[cs382:unit-phylogeny|Phylogenetic Trees]] (Samuel)
 
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=== Vlado ===
 
For the unit description follow the following link:
 
 
https://wiki.cs.earlham.edu/index.php/Aerodynamics
 
 
=== Mikio ===
 
* Lightning - Simulating a thunderstorm, including atmosphere, charged cloud, building on earth and etc. Estimating which area will get damages.
 
**[http://en.wikipedia.org/wiki/Lightning Lightning (Wikipedia)]
 
**[http://environment.nationalgeographic.com/environment/natural-disasters/lightning-interactive.html Make Lightning Strike (National Geographic)]
 
* Fermentation food - Set up food and bacteria (e.g. milk and lactobacillus) and simulate how they get fermented and rotten.
 
**[http://en.wikipedia.org/wiki/Fermentation_(food) Fermentation (Wikipedia)]
 
 
=== Ian ===
 
* Hurricane tracking-- like the data that was shown to CS128, we can have them simulate the paths of hurricanes, severity, etc.
 
* Tsunami simluation-- similar to the above, except... with tsunamis. [edit: upon further investigation, tsunamis seem less model-able and are more a matter of using sensors and communication systems to detect them and broadcast warnings]
 
* If we're trying to generate interest, I think it would be good to initially give them huge models of catastrophic events that, to put it crudely, feel "awesome"; Just something to give them the ability to say "Well, WE just simulated a friggin' hurricane that tore across the east coast of the U.S." It might help plug them into the class.
 
**http://en.wikipedia.org/wiki/Tropical_cyclone_forecast_model (has descriptions of various models for tracking cyclones and hurricanes)
 
**http://en.wikipedia.org/wiki/Hurricane_Weather_Research_and_Forecasting_model
 
**http://en.wikipedia.org/wiki/HAZUS
 
 
Dylan
 
* I was thinking of doing something with biology. This may be too complicated, given current technology, but if we could take a model of a cell and start playing with it, maybe tweaking a few of the parts, and see if that would have any effect on how that alters the function of the cell in the body?
 
 
* Alternately, we could do something with engineering. Develop structual models, and see what sort of crazy structures you could make that would stand on their own. There's already some rudimentary stuff to do this with, such as Bridgebuilder, but if we could possibly do something more complicated, I think that would be awesome.
 

Latest revision as of 12:55, 17 February 2009

Temporary Pointers to Unit Descriptions

As these are ready for review a link to the unit should be put in this [table]

Archived Ideas