Aerodynamics

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Revision as of 00:37, 4 February 2009 by Yrosic08 (talk | contribs) (Rocket Modeling)
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Vlado

[My Pimp Mobile] Aerodynamics of an object:in try of reducing air drag with simulating different versions and simulations of a virtual object in air tunnel; improving it's aerodynamics - in purpose of enabling faster traveling but again trying to keep it safe. Air tunnel simulation basically - how would an object react depending on the material used and its shape/structure? How much does air affect its possible movement? And the direction of the 'blowing' and the movement of the object affects the simulation result. The idea started watching F1 'cars' - which try to use lighter materials so the weight doesn't affect speed, but also to improve very crucial factor - the aerodynamics of the vehicle. Must point out that this model would be based on the physics principles-so its that is the science side of it.

http://www.grc.nasa.gov/WWW/K-12/freesoftware_page.htm

  • I have downloaded 3 software's out of the all offered - they're the simulators of different flying situations; from the engine throttle to the air flow around the wing. Might be helpful. Those are:

**EngineSim **EngineSimr **FoilSim

When the files are downloaded; after unpacking them, they contain Java based simulations, which we open in our browser.


** "Make your own Wind Tunnel" I went through interesting links - depending on what we want to achieve this might help. http://sln.fi.edu/flights/first/makesimple/index.html

Airplane modelling

http://www.airplane-collectible-best-net-resource.com/create-flight-simulation-model.html

A Link for freeware program (115 MB size) called Alice, which creates airplane models and simulates flights. Also contains guide to create a airplane in 1 hour.

  • Also the website from the link, contains some guides into modeling a real life paper plane; in terms of how to make it fly like a real one(folding techniques and similar).


A link that contains further info about Alice - also contains a Video which gives closer look at the software. From first sentence: " Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. " And so on..

I explored Alice and made the simulation. Possible variations.

http://www.airplane-collectible-best-net-resource.com/free-flight-simulator.html

Contains simulator links ; explored Google Earth one - still thinking about the whole purpose - but I guess its upcoming. Pretty fine and detailed one. Ready to present.

Rocket Modeling

http://www.grc.nasa.gov/WWW/K-12/rocket/rktsim.html

  • Rocket Modeler II

http://www.grc.nasa.gov/WWW/K-12/rocket/ienzl.html

  • Rocket Thrust Simulator

http://www.grc.nasa.gov/WWW/K-12/rocket/atmosi.html

  • Atmospheric Effects Simulator

The 3 basic simulators of the rocket flight - a rocket model. Besides computer simulation, there could be guides followed up to manufacture a real life water rocket (e.g.) which could fly around; possible lab.

Rocket Activities http://www.grc.nasa.gov/WWW/K-12/rocket/TRCRocket/RocketActivitiesHome2.html

Some of the classroom rocket activities are described on that site;following the links posted there could lead to further guides. It includes the above mentioned Water Rocket, comparing real rockets with the ones we create, and similar experiments.

  • Constructing launcher for water rocket:

http://exploration.grc.nasa.gov/education/rocket/BottleRocket/launchpad.htm --Yrosic08 05:37, 4 February 2009 (UTC)

3D Water Rocket Simulator http://www.grc.nasa.gov/WWW/K-12/rocket/BottleRocket/Install_sim.htm

Free download - possibly very useful(will look into it). - *Update on 3D simulator: Still under development - the link above is for Java 2 and Java 3D download. Could be available at the time we need it, so I will keep the link around.

http://www.grc.nasa.gov/WWW/K-12/rocket/BottleRocket/educator.htm

  • Educator section - worth reading.

Comments

Pros:

  • Interesting and hits physics, area we want to include
    • Computational fluid dynamics
  • Very clearly modeling - trying to see how something will behave on a track or something

Cons:

  • Might be difficult to simulate a wind tunnel

Comments:

  • Potentially model paper airplanes
    • Can build anything they want, very hands on engineering
  • Potentially build car models (little cars)
  • Real life application: Pringles chips

To Do

  • Check out Nasa's Rocket Modeler. They could simulate the rocket in software and then try to replicate the results outside with a real rocket.
  • Make sure there's something we can bring it back to the real world, too, with whatever direction we end up going with this.
  • Look at what you can find for a model airplane simulation: slightly easier if we're just using paper airplanes.
  • Narrow it down to a few possibilities to go forward with.

  • Set up Alice and try the software. Also try making the paper airplane, and bring both of those in to show us.
  • Also keep looking forward into rockets. The water-based one is probably our best bet and/or the other one without solid fuel.