Difference between revisions of "Myersna-project"
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− | My | + | My project is inspired by one of my favorite past times: PC strategy games. I am ultimately attempting to research ways in which AIs can change and adapt their strategies based upon the play history of a particular opponent, hopefully a human opponent. To accomplish this, I am researching and implementing a subset of Machine Learning known as genetic algorithms. |
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+ | The test game that I'm working with is, unfortunately, not a full fledged strategy game, but is nonetheless interesting. While I do no know the name of the game, the rules are as follows: | ||
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+ | * Two players take an identical set of cards, each of which has it's own value. (Originally all the cards taken from a given suit from a standard deck of cards) | ||
+ | * A third identical set of cards is shuffled and then played one at a time for each player to bid on using the cards in their hand. | ||
+ | * Each player chooses a bid and submits it face down simultaneously, the higher bid wins the flop, and it's point value is added to that players score. | ||
+ | * In the event of a tie, nobody gets the flop. | ||
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Revision as of 03:11, 27 November 2007
My project is inspired by one of my favorite past times: PC strategy games. I am ultimately attempting to research ways in which AIs can change and adapt their strategies based upon the play history of a particular opponent, hopefully a human opponent. To accomplish this, I am researching and implementing a subset of Machine Learning known as genetic algorithms.
The test game that I'm working with is, unfortunately, not a full fledged strategy game, but is nonetheless interesting. While I do no know the name of the game, the rules are as follows:
* Two players take an identical set of cards, each of which has it's own value. (Originally all the cards taken from a given suit from a standard deck of cards) * A third identical set of cards is shuffled and then played one at a time for each player to bid on using the cards in their hand. * Each player chooses a bid and submits it face down simultaneously, the higher bid wins the flop, and it's point value is added to that players score. * In the event of a tie, nobody gets the flop.
Resources
That is all for now