Difference between revisions of "CS382:Class Notes"
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* Modeling disease became predator-prey (after some swapping of people), and Charlie is going to get back to them about an existing model already built with curriculum | * Modeling disease became predator-prey (after some swapping of people), and Charlie is going to get back to them about an existing model already built with curriculum | ||
* Nate will get one and a half weeks | * Nate will get one and a half weeks | ||
− | * Matt's predator prey will be a week and a half and then show them (run for them or have them run) the predator prey model agent-based, and then work on the systems dynamics | + | ** Matt's predator prey will be a week and a half and then show them (run for them or have them run) the predator prey model agent-based, and then work on the systems dynamics |
+ | ** Nate gets two labs, Matt gets one | ||
=== Wednesday, February 25 === | === Wednesday, February 25 === |
Revision as of 11:44, 2 March 2009
These are class notes for CS328: Discrete Modeling Development. They will be maintained by Kay and Charlie, but feel free to add parts we may have missed.
Monday, March 2
- "Lead" on a unit will be given up to 30 points for the unit, and second person only 15 points
- To help motivate folks to sort out who does how much work for each unit
- Modeling disease became predator-prey (after some swapping of people), and Charlie is going to get back to them about an existing model already built with curriculum
- Nate will get one and a half weeks
- Matt's predator prey will be a week and a half and then show them (run for them or have them run) the predator prey model agent-based, and then work on the systems dynamics
- Nate gets two labs, Matt gets one
Wednesday, February 25
- When we have them do a wiki writeup, give them a PDF of what it should look like as well as a guide to wiki syntax, but have them discover how to use it and replicate the image by themselves.
Friday, January 16
Initial thoughts from the homework reading:
- crowd sourcing - potentially we could do class sourcing with discrete modeling or something else
- maybe something in Second Life (SL) as a virtual crowd?
- maybe using an existing large scale model in SL?
- scavenger hunt
- make impressions on people
- high level of engagement in activities
- important points from McGonigal about games we should incorporate:
- satisfying
- part of something bigger - make people want to keep going, ie also tie into (mention) other large scale projects - also see next point
- experience at being good at something
- want students to try and succeed on their own, but get enough feedback to know if they are heading in right direction
High level goals for the course:
- use computerse to model the world and show that they're useful for the rest of students' careers
- CS is cool/useful
General points to consider for the class:
- We could look at what other liberal arts sciences classes are covering
- Make sure we're geared also towards potential CS recruits (some non-natural sciences majors) as well as non-science majors
- Open people's eyes to see what CS can do
- Do we have time to explore some of the technical CS behind the projects?
- What general CS principles do we want to convey?
- Basic foundations (like abstraction, algorithmic thinking, etc.)
- Should we base units on the science or the tools/methods?
- Possibly multiple parts to assignments, or different options to chose from. Want to challenge everyone at different levels (but don't want them some noticeably easier than others, just different interests)
- Charlie needs to be able to give lots of feedback in an easy way for him to do
- Possibly many TAs, possibly some specific to a given unit taken from a different department (ie biology student/professor for biology unit, etc.)
Wednesday, January 14
About the class:
- We will be designing a new class "in silico"
- new class will be offered the first time next spring
- geared towards first year students
- lots of this already developed, we'll be selecting the best parts of which ones for this specific course at this specific college
Themes we're designing for:
- quantitative reasoning
- model development and use
- validation and verification
- Did I solve the right problem? Did I solve the problem correctly?
- estimation
- visualization
- data -> information -> knowledge
- harder to do as go further to the right
- visualization is one way to make it easier to get more from just data
- mostly the natural sciences, possibly some art
- using tools (spreadsheets, models, make your own or pre-made)
Methods we will use:
- inquiry based learning find out how to solve a problem and document it, and describe what learned from it
- scaffolded - provide an empty framework for students to work through it in multiple ways
- metric system exclusively
- auto-magic grading?
- Good feedback is important, possibly part of this could come from a machine
Units/modules (each probably week to two weeks) might include:
- reading
- lectures/discussion notes
- lab
Potential Units/Modules:
- "Seeing Around Corners" - an article about race behavior using Agent-based models
- Lunch rooms, neighborhoods, etc.
- Possibly a unit with "sensor nets"
- Possible energy unit - EEAP, wind, solar
- Measuring - area, volume, count
- Ground water - wet lab, analytical, in silico
- Genomics
- Measure gravity (as between the roof of Dennis Hall and the ground)
- Something requiring lots of computational horsepower (maybe?)
- Maybe just mentioning and not an entire unit
- Maybe tied into the genomics unit or chemistry
- Chemistry, possibly forensic
Other Thoughts:
- We may find things that are really cool but that don't fit into this particular class we're designing. However, they may be inserted into various places in the CS curriculum - in POCO, ACS. We should capture them somewhere and Charlie will come back to them another time.