CS382:Unit-lightnig: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 3: | Line 3: | ||
**[http://environment.nationalgeographic.com/environment/natural-disasters/lightning-interactive.html Make Lightning Strike (National Geographic)] | **[http://environment.nationalgeographic.com/environment/natural-disasters/lightning-interactive.html Make Lightning Strike (National Geographic)] | ||
* Simulating a Lightning stroke. Making a model for the main stroke, and then recursively generating similar models for any branches that may occur. It would be a three dimensional lightning stroke by openGL. Realistic lightning strokes could be generated and displayed in real-time. | * Simulating a Lightning stroke. Making a model for the main stroke, and then recursively generating similar models for any branches that may occur. It would be a three dimensional lightning stroke by openGL. Realistic lightning strokes could be generated and displayed in real-time. | ||
* Can I | * Can I implement this lighting model to Second Life? | ||
Revision as of 15:13, 28 January 2009
- Simulating a thunderstorm, including atmosphere, charged cloud, building on earth and etc. Estimating which area will get damages.
- Simulating a Lightning stroke. Making a model for the main stroke, and then recursively generating similar models for any branches that may occur. It would be a three dimensional lightning stroke by openGL. Realistic lightning strokes could be generated and displayed in real-time.
- Can I implement this lighting model to Second Life?