Difference between revisions of "Myersna-log"
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== October 29 == | == October 29 == | ||
− | Began work coding | + | Began work coding Minmax, basic framework laid out |
Began outline of Paper. | Began outline of Paper. | ||
+ | |||
+ | == October 30 == | ||
+ | Continued work on Minmax | ||
+ | |||
+ | == October 31 == | ||
+ | Switched to a Wiki format from text file | ||
+ | |||
+ | == November 3 == | ||
+ | Continued work on Minmax |
Revision as of 21:46, 3 November 2007
Contents
October 25
Did some additional research that is more focused on what I want to do, finding research on AI and machine learning as applied to strategy games. Most of them pertain to chess, in a non-brute force method.
October 26
Read up on some research conducted yesterday, An interesting article regarding believable AI in games found (VS actually intelligent AI). Talked about giving AI human-like limitation. Got me thinking about whether it would be possible to train a learning AI about a game merely by giving it large amounts of replay data from games and letting it reason strategies and tactics by matching already seen environments. This is counter to letting the AI actually play out the game. Perhaps I'm just talking about training data and not relizing it.
October 27
Continued reading new research, comparitivly I'm finding the chess based readings a little dry.
October 28
Looked a bit at the other students logs, mine looks really bad in comparison...I need to get this to wrap properly.
October 29
Began work coding Minmax, basic framework laid out Began outline of Paper.
October 30
Continued work on Minmax
October 31
Switched to a Wiki format from text file
November 3
Continued work on Minmax