Aaron's Independent Study: Difference between revisions

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== Tasks ==
== Tasks ==
Here are some of the things that the game needs.  Let me know if you'd like a better description of any of these, or if you have other ideas!
Here are some of the things that the game needs.  I've broken them down into small, medium, and big based on how long I think they'll take.  Let me know if you'd like a better description of any of these, or if you have other ideas!
 
'''Medium'''
# Get a mechanism working for saving and loading game states.  This will likely take place in the file GameEngine.cpp.
# Get a mechanism working for saving and loading game states.  This will likely take place in the file GameEngine.cpp.
# Right now there is a mechanism in place for loading a "room file", which describes the circuit of a given room (e.g. Room1.sew).  Get a mechanism working to load a series of rooms as the player progresses through the game.
# Right now there is a mechanism in place for loading a "room file", which describes the circuit of a given room (e.g. Room1.sew).  Get a mechanism working to load a series of rooms as the player progresses through the game.
# Implement statistics collection, specifically for:
* Number of rooms completed
* Number of blueprints collected
* Number of steps taken per room
* Time?
'''Big'''
# I envisioned the player interacting with the computer in the top right corner of the room as follows:  when the player completes the room, a truth table of the room is presented to the player to be filled out.  Get this interface working or come up with a better one.

Revision as of 19:01, 20 February 2010

For my senior project I have been developing an educational computer game to teach digital logic. The working title is "Computer City: Sewers," since the game takes place in the lowest level of a city ( corresponding to digital logic, which is conceptually the lowest level of the computer architecture ). The game is puzzle-based and is written in C++ with the OpenGL API.

The game's source is available at http://github.com/amweeden06/SRSem-Project-2009/tree/master/Source/

Hackathon

Getting Started

github is the source code control of choice for this project. Below are the instructions for downloading the source code from github:

  1. Set up an account at github (it's free)
  2. Let me know your username once you have created an account so I can add you to the contributors list
  3. On a shell, type the following:
$ mkdir Sewers
$ cd Sewers
$ git init
$ git config user.name <your git username>
$ git config user.email <your email>
$ git remote add origin git@github.com:amweeden06/SRSem-Project-2009.git
$ git pull origin master
$ cd Source/ACL
  1. You should now be in the directory with the source code. To build, type
$ make
  1. This will make an executable called Sewers. To run, type
$ ./Sewers

Tasks

Here are some of the things that the game needs. I've broken them down into small, medium, and big based on how long I think they'll take. Let me know if you'd like a better description of any of these, or if you have other ideas!

Medium

  1. Get a mechanism working for saving and loading game states. This will likely take place in the file GameEngine.cpp.
  2. Right now there is a mechanism in place for loading a "room file", which describes the circuit of a given room (e.g. Room1.sew). Get a mechanism working to load a series of rooms as the player progresses through the game.
  3. Implement statistics collection, specifically for:
  • Number of rooms completed
  • Number of blueprints collected
  • Number of steps taken per room
  • Time?

Big

  1. I envisioned the player interacting with the computer in the top right corner of the room as follows: when the player completes the room, a truth table of the room is presented to the player to be filled out. Get this interface working or come up with a better one.