Difference between revisions of "CS382:Unit-lightnig"
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* Simulating a Lightning stroke. Making a model for the main stroke, and then recursively generating similar models for any branches that may occur. It would be a three dimensional lightning stroke by openGL. Realistic lightning strokes could be generated and displayed in real-time. | * Simulating a Lightning stroke. Making a model for the main stroke, and then recursively generating similar models for any branches that may occur. It would be a three dimensional lightning stroke by openGL. Realistic lightning strokes could be generated and displayed in real-time. | ||
* Can I implement this lighting model to Second Life? | * Can I implement this lighting model to Second Life? | ||
+ | |||
+ | == Comments == | ||
+ | Pros | ||
+ | |||
+ | Cons | ||
+ | * Validation and verification very difficult to do if we build it from scratch in Second Life (has to be scientifically accurate, work with multiple people interacting with it). | ||
+ | |||
+ | == To Do == | ||
+ | * If you want to use Second Life, Charlie may be able to ask Intel if you can build on their land. |
Revision as of 10:17, 28 January 2009
- Simulating a thunderstorm, including atmosphere, charged cloud, building on earth and etc. Estimating which area will get damages.
- Simulating a Lightning stroke. Making a model for the main stroke, and then recursively generating similar models for any branches that may occur. It would be a three dimensional lightning stroke by openGL. Realistic lightning strokes could be generated and displayed in real-time.
- Can I implement this lighting model to Second Life?
Comments
Pros
Cons
- Validation and verification very difficult to do if we build it from scratch in Second Life (has to be scientifically accurate, work with multiple people interacting with it).
To Do
- If you want to use Second Life, Charlie may be able to ask Intel if you can build on their land.