Difference between revisions of "CS382:Unit-lightnig"
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**[http://environment.nationalgeographic.com/environment/natural-disasters/lightning-interactive.html Make Lightning Strike (National Geographic)] | **[http://environment.nationalgeographic.com/environment/natural-disasters/lightning-interactive.html Make Lightning Strike (National Geographic)] | ||
* Simulating a Lightning stroke. Making a model for the main stroke, and then recursively generating similar models for any branches that may occur. It would be a three dimensional lightning stroke by openGL. Realistic lightning strokes could be generated and displayed in real-time. | * Simulating a Lightning stroke. Making a model for the main stroke, and then recursively generating similar models for any branches that may occur. It would be a three dimensional lightning stroke by openGL. Realistic lightning strokes could be generated and displayed in real-time. | ||
− | * Can I | + | * Can I implement this lighting model to Second Life? |
Revision as of 10:13, 28 January 2009
- Simulating a thunderstorm, including atmosphere, charged cloud, building on earth and etc. Estimating which area will get damages.
- Simulating a Lightning stroke. Making a model for the main stroke, and then recursively generating similar models for any branches that may occur. It would be a three dimensional lightning stroke by openGL. Realistic lightning strokes could be generated and displayed in real-time.
- Can I implement this lighting model to Second Life?