Difference between revisions of "Cs345-2010"

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(New page: == Porting Intel's Smoke Game Demo to Linux == Useful URLs * http://software.intel.com/en-us/articles/smoke-game-technology-demo/ - Intel Software Network article Notes from the Intel So...)
 
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* Now here are the big challenges. There are a few systems that also depend on DX. These is SystemInput and SystemFire. SystemInput uses DirectX's input support. But that's easy enough to replace (or disable). SystemFire uses DirectX for some of the math calculations. Our math library should support all the needed functionality... we just didn’t have time to get all the DX out of there.
 
* Now here are the big challenges. There are a few systems that also depend on DX. These is SystemInput and SystemFire. SystemInput uses DirectX's input support. But that's easy enough to replace (or disable). SystemFire uses DirectX for some of the math calculations. Our math library should support all the needed functionality... we just didn’t have time to get all the DX out of there.
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Notes from examining the source code:
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* Your note here
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* etc.

Revision as of 06:34, 8 February 2010

Porting Intel's Smoke Game Demo to Linux

Useful URLs

Notes from the Intel Software Network article on porting Smoke:

  • No one has tried in on OSX. I would be very interested to know if you can get it to work. The biggest dependencies on Windows are DirectX and .NET. DirectX is used by Ogre3D... however, you should be able to use OpenGL instead of DirectX (OpenGL is just a separate plug for Ogre). The scripting system uses .NET... but you can feel free to disable the scripting project (it's not used in the demo at the moment). In the \bin folder you will find Smoke.gdf... delete the reference to the scripting system (you might need to remove it from Demo.cdf too).
  • Now here are the big challenges. There are a few systems that also depend on DX. These is SystemInput and SystemFire. SystemInput uses DirectX's input support. But that's easy enough to replace (or disable). SystemFire uses DirectX for some of the math calculations. Our math library should support all the needed functionality... we just didn’t have time to get all the DX out of there.

Notes from examining the source code:

  • Your note here
  • etc.