Cs488-2009

From Earlham CS Department
Revision as of 16:13, 5 October 2009 by Brad (talk | contribs) (October 7)
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Research Topics

  • Aaron - Developing computer games for education
  • Brad - Combinatorial Game Theory demonstrated by competing clusters
  • Dylan -
  • Nate - Algorithmic Cut-Up Poetry Generation Using Large Internet-Based Corpuses
  • Sam L-M - Computational English language recognition and synthesis in database interfacing
  • Sam W - The use of Monte Carlo methods in simulations

Topic Allocation

  1. SIMULATION The Monte Carlo Method - Samuel
  2. GAME TRESS The Minimax Method - Brad
  3. MATHEMATICAL RESEARCH The Mandelbrot Set - Nate
  4. GENETIC ALGORITHMS Solutions That Evolve - Brad
  5. COMPUTER VISION Polyhedral Scenes - Brad
  6. PERCEPTIONS A Lack of Vision - Nate
  7. ANALOG COMPUTATION Spaghetti Computers - Sam Leeman-Munk
  8. NEURAL NETWORKS THAT LEARN Converting Coordinates - Samuel
  9. PUBLIC KEY CRYPTOGRAPHY Intractable Secrets - Samuel
  10. NUMBER SYSTEMS FOR COMPUTING Chinese Arithmetic - Aaron
  11. CELLULAR AUTOMATA The Game of Life - Sam Leeman-Munk
  12. COOK'S THEOREM Nuts and Bolts - Aaron
  13. SELF-REPLICATING COMPUTERS Codd's Machine - Sam Leeman-Munk
  14. STORING IMAGES A Cat in a Quad Tree - Nate
  15. THE SCRAM A Simplified Computer - Dylan
  16. SHANNON'S THEORY The Elusive Codes - Aaron
  17. NP-COMPLETE PROBLEMS The Tree of Intractability - Aaron
  18. ITERATION AND RECURSION The Towers of Hanoi - Dylan
  19. VLSI COMPUTERS Circuits in Silicon - Dylan
  20. THE HALTING PROBLEM The Uncomputable - Sam Leeman-Munk
  21. COMPUTER VIRUSES A Software Invasion - Brad
  22. LOGIC PROGRAMMING Prologue to Expertise - Nate
  23. RELATIONAL DATABASES Do-It-Yourself Queries - Samuel

Class Presentation Schedule

September 9

  • Brad - Ch. 60: Computer Viruses
  • Aaron - Ch. 42: Number Systems for Computing

September 16

  • Sam L-M - Ch. 33 - Analog Computation
  • Dylan - Ch. 56: VLSI

September 23

  • Sara Penhale - Where to find academically sound research materials (meet in Science Library)

September 30

  • Sam W - Ch. 4: Simulation, The Monte Carlo Method (p.22)
  • Nate - Ch 64: Logic Programming (p. 420)

October 7

  • Brad - Game Trees - The Minimax Method
  • Aaron - Chapter 54, pp. 357-361

October 14

  • Sam L-M -
  • Dylan -

October 21

  • Sam W -
  • Nate -

October 28

  • Brad -
  • Aaron -

November 4

  • Sam L-M -
  • Dylan -

November 11

  • Sam W -
  • Nate -