Difference between revisions of "CS382:Unit-lightnig"

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* Simulating a Lightning stroke. Making a model for the main stroke, and then recursively generating similar models for any branches that may occur. It would be a three dimensional lightning stroke by openGL. Realistic lightning strokes could be generated and displayed in real-time.
 
* Simulating a Lightning stroke. Making a model for the main stroke, and then recursively generating similar models for any branches that may occur. It would be a three dimensional lightning stroke by openGL. Realistic lightning strokes could be generated and displayed in real-time.
 
* Can I implement this lighting model to Second Life?
 
* Can I implement this lighting model to Second Life?
 +
 +
== Comments ==
 +
Pros
 +
 +
Cons
 +
* Validation and verification very difficult to do if we build it from scratch in Second Life (has to be scientifically accurate, work with multiple people interacting with it).
 +
 +
== To Do ==
 +
* If you want to use Second Life, Charlie may be able to ask Intel if you can build on their land.

Revision as of 11:17, 28 January 2009

  • Simulating a thunderstorm, including atmosphere, charged cloud, building on earth and etc. Estimating which area will get damages.
  • Simulating a Lightning stroke. Making a model for the main stroke, and then recursively generating similar models for any branches that may occur. It would be a three dimensional lightning stroke by openGL. Realistic lightning strokes could be generated and displayed in real-time.
  • Can I implement this lighting model to Second Life?

Comments

Pros

Cons

  • Validation and verification very difficult to do if we build it from scratch in Second Life (has to be scientifically accurate, work with multiple people interacting with it).

To Do

  • If you want to use Second Life, Charlie may be able to ask Intel if you can build on their land.