Difference between revisions of "Aerodynamics"

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(Vlado)
(Comments)
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* Potentially build car models (little cars)
 
* Potentially build car models (little cars)
 
* Real life application: Pringles chips
 
* Real life application: Pringles chips
 +
 +
== To Do ==
 +
* Check out Nasa's Rocket Modeler.  They could simulate the rocket in software and then try to replicate the results outside with a real rocket.
 +
* Make sure there's something we can bring it back to the real world, too, with whatever direction we end up going with this.
 +
* Look at what you can find for a model airplane simulation: slightly easier if we're just using paper airplanes.

Revision as of 11:35, 28 January 2009

Vlado

Aerodynamics of an object:in try of reducing air drag with simulating different versions and simulations of a virtual object in air tunnel; improving it's aerodynamics - in purpose of enabling faster traveling but again trying to keep it safe. Air tunnel simulation basically - how would an object react depending on the material used and its shape/structure? How much does air affect its possible movement? And the direction of the 'blowing' and the movement of the object affects the simulation result. The idea started watching F1 'cars' - which try to use lighter materials so the weight doesn't affect speed, but also to improve very crucial factor - the aerodynamics of the vehicle. Must point out that this model would be based on the physics principles-so its that is the science side of it.

http://www.grc.nasa.gov/WWW/K-12/freesoftware_page.htm

  • I have downloaded 3 software's out of the all offered - they're the simulators of different flying situations; from the engine throttle to the air flow around the wing. Might be helpful. Those are:

**EngineSim **EngineSimr **FoilSim

When the files are downloaded; after unpacking them, they contain Java based simulations, which we open in our browser.


** "Make your own Wind Tunnel" I went through interesting links - depending on what we want to achieve this might help. http://sln.fi.edu/flights/first/makesimple/index.html

Comments

Pros:

  • Interesting and hits physics, area we want to include
    • Computational fluid dynamics
  • Very clearly modeling - trying to see how something will behave on a track or something

Cons:

  • Might be difficult to simulate a wind tunnel

Comments:

  • Potentially model paper airplanes
    • Can build anything they want, very hands on engineering
  • Potentially build car models (little cars)
  • Real life application: Pringles chips

To Do

  • Check out Nasa's Rocket Modeler. They could simulate the rocket in software and then try to replicate the results outside with a real rocket.
  • Make sure there's something we can bring it back to the real world, too, with whatever direction we end up going with this.
  • Look at what you can find for a model airplane simulation: slightly easier if we're just using paper airplanes.