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	<title>Cs382/Flow Rate Experiment - Revision history</title>
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	<updated>2026-07-18T02:59:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.cs.earlham.edu/index.php?title=Cs382/Flow_Rate_Experiment&amp;diff=5862&amp;oldid=prev</id>
		<title>Brad: Creation of page</title>
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		<updated>2007-11-05T02:53:24Z</updated>

		<summary type="html">&lt;p&gt;Creation of page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is a detailed description of one experiment listed on the CS382 [[Cs382|course page]]&lt;br /&gt;
----&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
The goal of this experiment is to observe the flow rate of a dye plume in the groundwater simulator and  note the plume&amp;#039;s properties as it the dye travels through sand or gravel.  The data gathered here will be used to verify a computer simulation of groundwater contamination.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* enVision sand and gravel groundwater simulator&lt;br /&gt;
* water soluble dye&lt;br /&gt;
* pipette&lt;br /&gt;
* water&lt;br /&gt;
* ruler&lt;br /&gt;
* kitchen timer or some other time measurement device&lt;br /&gt;
&lt;br /&gt;
== Procedure ==&lt;br /&gt;
&lt;br /&gt;
# Fill the groundwater simulator with fresh water  This yields the greatest contrast between the dye plume and surrounding clean water.&lt;br /&gt;
# Open the ocean valve and close the river valve.&lt;br /&gt;
# Make the pump&amp;#039;s output approximately halfway between its maximum and minimum.&lt;br /&gt;
# Allow time for the water table to stabilize.&lt;br /&gt;
# Fill the pipette at least halfway full with dye.&lt;br /&gt;
# Insert the pipette completely into well number 1 (confined artesian aquifer)&lt;br /&gt;
# Inject enough dye into the well to create a quarter sized plume.&lt;br /&gt;
# Keep the pipette&amp;#039;s bulb depressed until after it is removed from the well to avoid creating a vacuum and sucking dye from the plume back into the well.  A little of this may occur as the water level in the well rises to fill the space formerly occupied by the pipette&amp;#039;s barrel.&lt;br /&gt;
# Measure the distance from the bottom of the well and the plume&amp;#039;s leftmost edge and start the timer in the horizontal plane.&lt;br /&gt;
# Continue to measure the plume&amp;#039;s leading edge at regular intervals until the plume has reached well number 8.&lt;br /&gt;
# Repeat this experiment using well number 2.&lt;br /&gt;
# Graph your results.&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
&lt;br /&gt;
* Determine the velocity of the plume&amp;#039;s leading edge.&lt;br /&gt;
** &amp;lt;math&amp;gt;d(t)&amp;lt;/math&amp;gt; = distance between source well and leading edge of plume at time interval &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt;&lt;br /&gt;
** velocity = &amp;lt;math&amp;gt;(d(t2)-d(t1))/(t2-t1)&amp;lt;/math&amp;gt;&lt;br /&gt;
** Does the plume&amp;#039;s velocity change over time?&lt;br /&gt;
&lt;br /&gt;
* Is there a direct correlation between the flow rate and the plume velocity?&lt;br /&gt;
** How did your two runs differ?  What might account for this?&lt;br /&gt;
** Why might the flow rate differ in different parts of the simulator?&lt;br /&gt;
&lt;br /&gt;
== Considerations for a Computer Based Simulation ==&lt;br /&gt;
&lt;br /&gt;
* If the flow rate is not constant within runs, how might we account for this in the simulation?&lt;/div&gt;</summary>
		<author><name>Brad</name></author>
	</entry>
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